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Post by Revan on Oct 5, 2008 11:54:45 GMT -5
1. My "Mornin' Farmer Brown" Challenge entry -- it won't be a tutorial... but I'd be more than happy to tutorial anything in it that people are wondering about... if you've been wondering why you've seen no new tutorials from me.... this is why (well in combination with a few other things), I've made some 6 contraptions in this one challenge.
2. Someone had requested me to make an elevator... so ill do it!
3. Pod controlled plane using the mouse to move
4. KITT -- because of the large size of this entry... it's now listed as another post
5. More time devices
6. Wheels -- soon as I figure out how break works (I never use wheels, I always axis and thruster)
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Post by Revan on Oct 5, 2008 11:56:27 GMT -5
Details on the KITT project:
Summary of it's current state: The expressions work, however I plan on updating them to work with E-Gate 2 because it will simplify things. Also, a suitable model doesn't exist... thus I will most likely end up making one soon.
I'm going to pull out my biggest attempted project... KITT, the Knight Industries Two Thousand, the car from Knight Rider (tv show). Although it's not going to emulate precisely as the car in the show, my first version was filled with all sorts of cool features, from lights, to license plates, to a working radio, to a damage system that gradually hurt your car, to a gas system that adjusted based on your gas intake (pedal), to a realistic steering system, and much much more! I began my second version of this masterpiece a while after, however unfortunately for me it didn't work when I attempted implementation.... well it's time for V3, I'm going to finish my car, and it's going to be incredible, of this I guarantee. When completed, I will break it down, piece by piece and tutorial each one. KITT has been put on hold. The expressions are correct, however I can't find a suitable way of making the model. Ill probably need to make one myself in 3ds max... oh well... that will just take longer.
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Post by mcchubs on Oct 8, 2008 8:31:54 GMT -5
Hello, I thought I'd make an account here since the tutorials were so concise and decent. Anyway...
I actually got wheels to work in much the same way you made the thrusters go in reverse using negate/add. Break I don't understand either, though. Since a break of '1' didn't work coming straight out of the advanced pod controller, I just wired it up to a toggle button with a value of 1000, turned that on, then tried moving the wheels anyway. Unfortunately, they just went as fast as before. It still works alright, sort of like old Playstation games; reverse is break AND reverse.
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Post by iNferNo on Oct 24, 2008 0:08:47 GMT -5
6. Wheels -- soon as I figure out how break works (I never use wheels, I always axis and thruster) Break is a miss-spelling of Brake, it's for stopping the wheel, but unfortunately, doesn't work properly. ;D
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Post by iNferNo on Oct 24, 2008 0:13:12 GMT -5
Details on the KITT project: Summary of it's current state: The expressions work, however I plan on updating them to work with E-Gate 2 because it will simplify things. Also, a suitable model doesn't exist... thus I will most likely end up making one soon. I'm going to pull out my biggest attempted project... KITT, the Knight Industries Two Thousand, the car from Knight Rider (tv show). Although it's not going to emulate precisely as the car in the show, my first version was filled with all sorts of cool features, from lights, to license plates, to a working radio, to a damage system that gradually hurt your car, to a gas system that adjusted based on your gas intake (pedal), to a realistic steering system, and much much more! I began my second version of this masterpiece a while after, however unfortunately for me it didn't work when I attempted implementation.... well it's time for V3, I'm going to finish my car, and it's going to be incredible, of this I guarantee. When completed, I will break it down, piece by piece and tutorial each one. KITT has been put on hold. The expressions are correct, however I can't find a suitable way of making the model. Ill probably need to make one myself in 3ds max... oh well... that will just take longer. I could have a bash at making KITT with PHX models, it'd just lag. but yeah. Sounds cool.
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Post by badass657 on Nov 10, 2008 23:35:29 GMT -5
keep workin on kitt lol i love night rider...just watched one today...i dont think its posible but if you could it would be prety tight if you could make it transform into that new ford. (ford f-1500) or whatever it is 2500 3500 4500. =)
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Post by Revan on Nov 11, 2008 15:35:05 GMT -5
I mean the old KITT, not the new series one.
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FiReStOrM
New Member
Expression 2 for the win.
Posts: 10
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Post by FiReStOrM on Apr 28, 2009 9:41:57 GMT -5
Something like this, maybe? ;D
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Post by Revan on May 1, 2009 14:13:33 GMT -5
The problem is I need that in pieces.... so that I can put it all together and have damage taken appropriately.
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FiReStOrM
New Member
Expression 2 for the win.
Posts: 10
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Post by FiReStOrM on May 2, 2009 16:32:15 GMT -5
Hmm, now that's a predicament.
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